Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Given the expense and effort of carving runes, it is rare to see them on projectile weaponry. Only the greatest of dwarven warriors will be seen throwing runic axes at their enemies, a sight that is usually followed by the death of the target.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Dwarvish Runefighter |
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Advances to: | |
Cost: | 54 |
HP: | 54 |
Movement: | 4 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | EoS Dwarvish Runewarrior |
Abilities: |
runic axe blade | 13 - 3 melee | magical | |
runic hammer impact | 17 - 2 melee | magical | |
runic hatchet blade | 18 - 1 ranged | magical |
Resistances: | |
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blade | 30% |
pierce | 20% |
impact | 20% |
fire | 10% |
cold | 10% |
arcane | 10% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 1 | 50% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 30% |
Forest | 1 | 30% |
Frozen | 2 | 30% |
Hills | 1 | 60% |
Impassable | 99 | 50% |
Mountains | 1 | 70% |
Mushroom Grove | 1 | 40% |
Sand | 1 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |
Village | 1 | 50% |